logo

space control

face the battle of complacency and morality as you repair your broken spaceship. this short narrative game explores decision-making under pressure.

Space Control Screenshot

tools & role

wrote, designed, and programmed the game in Godot Engine. environment created in Blender.

design process

this project began with a character idea and quickly expanded into a collection of scripted mini-games tied together through narrative. i scripted all gameplay logic, designed the entire environment, and co-wrote the story — including the concept of unknowingly working for an evil company.

bunnyPuzzle screenSlider interfaceEmail screenTop Secret screenSuspicious screenLeave screenHope screen

each scene was created to balance visual storytelling with interactive pressure — blending eerie overlays, distorted interfaces, and decision-making elements into one short but unsettling game.

play the game!